Atomic_Sheep
Member
Hi guys, I'm in the process of building an Airbus A320 simulator. The electronics part is making all the switches and getting them to be recognised by the computer. FSUIPC is a program that interrogates FSX (What I'm using) to get various readouts of button states and gauge states etc and it's also the program through which the you're able to communicate through buttons and potentiometers etc with FSX. My question is, how do I create something like this:
Universal 12-Bit Joystick Controller BU0836X
that will enable me to interface with FSX through buttons that I create? This is the circuit board that most people that build their cockpits use. It's basically recognised by the computer as a game controller. Would I need to write my own drivers for something like this? What do the microprocessors most likely do on this board?
The first panel that I'm building is the ENG MASTER panel which can be seen right smack back in the middle of this image:
https://flyawaysimulation.com/downloadimages/Image/npsimpanel-airbus.jpg
Just below the throttle quadrant. Here we have 4 engine switches whereas I'll just be doing 2 but that's besides the point.
Basically I'll be having 2 ON/OFF switches (1 for each engine) and 1 - 3 way switch which selects the mode of the MASTER panel (NORM, IGNITION/START & CRANK). The thing I'm not quite sure about is what sort of switches these are. I'm PRETTY sure the ON/OFF aren't toggle switches but I'm not 100% on that and I'm totally not sure about what sort of switch the 3-way selector switch is. I'm guessing there's a type of switch out there that only basically has 2 settings (+1 and -1) so in other words, if you turn it to the right, it goes +1 and -1 for each notch to the left in which case it would just require 2 selector i.e. on while being pressed and off as soon as released type buttons but it can also quite obviously be just 3 on/off buttons i.e 3, 2-state buttons.
Considering the fact that I am looking for maximum realism when it comes to visual replication, I'll be looking for a 45 degree 3-way switch for the ENG MODE selector knob, don't know if that's a relevant bit of information but I thought I'll throw that in anyway.
Basically, how do I get this first set of switches happening? I'll build a crude mock up first with some basic switches to get the interfacing right and make sure that it's all being recognised by FSX but I'm not quite sure where to begin with this one.
I've been trying to find the engine master switch that I've seen on sale for like 90 bux a pop for the airbus just to find out how many wires it has comming out of it but from memory it was two but I'm not sure on that.
Anyway... just wanted some suggestions on this one.
Universal 12-Bit Joystick Controller BU0836X
that will enable me to interface with FSX through buttons that I create? This is the circuit board that most people that build their cockpits use. It's basically recognised by the computer as a game controller. Would I need to write my own drivers for something like this? What do the microprocessors most likely do on this board?
The first panel that I'm building is the ENG MASTER panel which can be seen right smack back in the middle of this image:
https://flyawaysimulation.com/downloadimages/Image/npsimpanel-airbus.jpg
Just below the throttle quadrant. Here we have 4 engine switches whereas I'll just be doing 2 but that's besides the point.
Basically I'll be having 2 ON/OFF switches (1 for each engine) and 1 - 3 way switch which selects the mode of the MASTER panel (NORM, IGNITION/START & CRANK). The thing I'm not quite sure about is what sort of switches these are. I'm PRETTY sure the ON/OFF aren't toggle switches but I'm not 100% on that and I'm totally not sure about what sort of switch the 3-way selector switch is. I'm guessing there's a type of switch out there that only basically has 2 settings (+1 and -1) so in other words, if you turn it to the right, it goes +1 and -1 for each notch to the left in which case it would just require 2 selector i.e. on while being pressed and off as soon as released type buttons but it can also quite obviously be just 3 on/off buttons i.e 3, 2-state buttons.
Considering the fact that I am looking for maximum realism when it comes to visual replication, I'll be looking for a 45 degree 3-way switch for the ENG MODE selector knob, don't know if that's a relevant bit of information but I thought I'll throw that in anyway.
Basically, how do I get this first set of switches happening? I'll build a crude mock up first with some basic switches to get the interfacing right and make sure that it's all being recognised by FSX but I'm not quite sure where to begin with this one.
I've been trying to find the engine master switch that I've seen on sale for like 90 bux a pop for the airbus just to find out how many wires it has comming out of it but from memory it was two but I'm not sure on that.
Anyway... just wanted some suggestions on this one.