camerart
Well-Known Member
Hi,
I am hoping to make a tracker that will aim antennas towards the signal, based on GPS, NMEA, AIS etc signals. This project is a bit beyond me unless I get helps for experts in different fields.
1/ Receiving the incoming signals, receivers and antennas I can figure out.
2/ Parsing, decoding and computing the signals is beyond my skills, although I have been reading up on it. This mainly includes NMEA data.
(For information: NMEA data is sentences similar to: $GPGLL,4916.45,N,12311.12,W,225444,A,*1D which is sent from many vehicles etc. This example carries Location and time, but others carry more.) The code is not in Oshonsoft, and hope it can be converted, as this is what I use.
3/ I am ok with the building and mechanics of the tracker.
I hope to be able to use a 16F648A or 16F886 PIC if possible, and a Ublox GPS. I use Oshonsoft for programming and simulation.
The tracker could be used to follow ships, satellites, multicopters 'radio fox hunting' etc.
I hope it is of interest.
Cheers, Camerart.
I am hoping to make a tracker that will aim antennas towards the signal, based on GPS, NMEA, AIS etc signals. This project is a bit beyond me unless I get helps for experts in different fields.
1/ Receiving the incoming signals, receivers and antennas I can figure out.
2/ Parsing, decoding and computing the signals is beyond my skills, although I have been reading up on it. This mainly includes NMEA data.
(For information: NMEA data is sentences similar to: $GPGLL,4916.45,N,12311.12,W,225444,A,*1D which is sent from many vehicles etc. This example carries Location and time, but others carry more.) The code is not in Oshonsoft, and hope it can be converted, as this is what I use.
3/ I am ok with the building and mechanics of the tracker.
I hope to be able to use a 16F648A or 16F886 PIC if possible, and a Ublox GPS. I use Oshonsoft for programming and simulation.
The tracker could be used to follow ships, satellites, multicopters 'radio fox hunting' etc.
I hope it is of interest.
Cheers, Camerart.
Last edited: