Looks simple enough. But.....

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hjl4

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How can I make Nigel Goodwin's code for A2D+LCD tutorial 11.1, refresh the displayed results by itself, as the voltage in my application, which is always on, on pin RA0, but fluctuates from 3V-5V. I want to read the actual voltage(in decimal numbers 0-1023), within 500 Milli-seconds of change in voltage.
The program works fine and all, but after having displayed the results of ADRESH and ADRESL, it loops nonstop in the LCD_Busy routine, making it unable to display a new value, unless I reset the program.
Was this built in by the master???
Any help would be appreciated, as it has been a long day of study, reading asm over and over again.
Just point me in right direction. And thanks for a great tutorial.

Here is his code,


Code:
;Tutorial 11_1
;Reading an analogue input, and displaying it on the LCD
;Nigel Goodwin 2004
; Device 16F876

	LIST	p=16F876, W=2, X=ON, R=DEC	;tell assembler what chip we are using
	include "P16F876.inc"			;include the defaults for the chip
	ERRORLEVEL	0,	-302		;suppress bank selection messages
	__CONFIG    0x393A			;sets the configuration settings (oscillator type etc.)


		cblock	0x20			;start of general purpose registers
			count
			count1	
			counta	
			countb	
			LoX		
			Bit_Cntr	
			Timer_H		
			Flags		
			Flags2		
			tmp1		
			tmp2		
			tmp3			
			NumL	
			NumH	
			TenK		
			Thou	
			Hund	
			Tens			
			Ones		
			templcd	
			templcd2	
			Acc1L			;16 bit maths register 1
			Acc1H
			Point			;position of decimal point
		endc

LCD_PORT	Equ	PORTB
LCD_TRIS	Equ	TRISB
LCD_RS		Equ	0x04			;LCD handshake lines
LCD_RW		Equ	0x06
LCD_E		Equ	0x07

LEADZ         	Equ   	0x00   			;set to display leading zeros

;start of program

		ORG	0x0000
		NOP
		BCF	PCLATH,	3
		BCF	PCLATH,	4
		GOTO	Initialise

		ORG	0x0004
		RETURN

		ORG	0x0005


Initialise	clrf	count
		clrf	PORTA
		clrf	PORTB
		clrf	PORTC
		clrf	Flags
		BANKSEL ADCON1			;disable A2D
    		movlw   0x06
    		movwf   ADCON1
    		BANKSEL PORTA	
						;variables for decimal numbers display
		bsf	Flags, LEADZ		;show leading zeros
		movlw	0x00			;set decimal point position to zero (none)
		movwf	Point



SetPorts	bsf 	STATUS,		RP0	;select bank 1
		movlw	0x00			;make all LCD pins outputs
		movwf	LCD_TRIS
		bcf 	STATUS,		RP0	;select bank 0
		call	LCD_Init		;setup LCD module
		call	LCD_CurOff		;turn cursor off
		call	Init_ADC		;initialise analogue input

Main
		call	LCD_Line1		;set to first line
		call	String1			;display title string
		call	LCD_Line2
		call	Read_ADC		;read analogue input
		call	LCD_Decimal		;and display on LCD (in decimal)
		movlw	' '
		call	LCD_Char		;display a space
		movf	NumH, W
		call	LCD_HEX			;and display in hexadecimal
		movf	NumL, W
		call	LCD_HEX

		call	Delay100		;delay to give 10 readings per second

		goto	Main			;loop for ever

Init_ADC
; Set ADCON0
    		movlw   b'10000001'
    		movwf   ADCON0
; Set ADCON1
    		BANKSEL ADCON1
    		movlw   b'10000101'
    		movwf   ADCON1
    		BANKSEL ADCON0
		return

Read_ADC
    		bsf	ADCON0, GO_DONE		;initiate conversion
    		btfsc   ADCON0, GO_DONE
    		goto    $-1			;wait for ADC to finish

    		movf    ADRESH,W
    		andlw   0x03
    		movwf   NumH
    		BANKSEL ADRESL
    		movf    ADRESL,W
    		BANKSEL	ADRESH
		movwf	NumL			;return result in NumL and NumH
		return


;TABLES
HEX_Table  	addwf   PCL       , f
            	retlw   0x30
            	retlw   0x31
            	retlw   0x32
            	retlw   0x33
            	retlw   0x34
            	retlw   0x35
            	retlw   0x36
            	retlw   0x37
            	retlw   0x38
            	retlw   0x39
            	retlw   0x41
            	retlw   0x42
            	retlw   0x43
            	retlw   0x44
            	retlw   0x45
            	retlw   0x46

Xtext		addwf	PCL, f
		retlw	'T'
		retlw	'u'
		retlw	't'
		retlw	'o'
		retlw	'r'
		retlw	'i'
		retlw	'a'
		retlw	'l'
		retlw	' '
		retlw	'1'
		retlw	'1'
		retlw	'.'
		retlw	'1'
		retlw	0x00

;end of tables

String1		clrf	count			;set counter register to zero
Mess1		movf	count, w		;put counter value in W
		call	Xtext			;get a character from the text table
		xorlw	0x00			;is it a zero?
		btfsc	STATUS, Z
		retlw	0x00			;return when finished
		call	LCD_Char
		incf	count, f
		goto	Mess1


;LCD routines

;Initialise LCD
LCD_Init	call 	LCD_Busy		;wait for LCD to settle

		movlw	0x20			;Set 4 bit mode
		call	LCD_Cmd

		movlw	0x28			;Set display shift
		call	LCD_Cmd

		movlw	0x06			;Set display character mode
		call	LCD_Cmd

		movlw	0x0c			;Set display on/off and cursor command
		call	LCD_Cmd			;Set cursor off

		call	LCD_Clr			;clear display

		retlw	0x00

; command set routine
LCD_Cmd		movwf	templcd
		swapf	templcd,	w	;send upper nibble
		andlw	0x0f			;clear upper 4 bits of W
		movwf	LCD_PORT
		bcf	LCD_PORT, LCD_RS	;RS line to 1
		call	Pulse_e			;Pulse the E line high

		movf	templcd,	w	;send lower nibble
		andlw	0x0f			;clear upper 4 bits of W
		movwf	LCD_PORT
		bcf	LCD_PORT, LCD_RS	;RS line to 1
		call	Pulse_e			;Pulse the E line high
		call 	LCD_Busy
		retlw	0x00

LCD_CharD	addlw	0x30			;add 0x30 to convert to ASCII
LCD_Char	movwf	templcd
		swapf	templcd,	w	;send upper nibble
		andlw	0x0f			;clear upper 4 bits of W
		movwf	LCD_PORT
		bsf	LCD_PORT, LCD_RS	;RS line to 1
		call	Pulse_e			;Pulse the E line high

		movf	templcd,	w	;send lower nibble
		andlw	0x0f			;clear upper 4 bits of W
		movwf	LCD_PORT
		bsf	LCD_PORT, LCD_RS	;RS line to 1
		call	Pulse_e			;Pulse the E line high
		call 	LCD_Busy
		retlw	0x00

LCD_Line1	movlw	0x80			;move to 1st row, first column
		call	LCD_Cmd
		retlw	0x00

LCD_Line2	movlw	0xc0			;move to 2nd row, first column
		call	LCD_Cmd
		retlw	0x00

LCD_Line1W	addlw	0x80			;move to 1st row, column W
		call	LCD_Cmd
		retlw	0x00

LCD_Line2W	addlw	0xc0			;move to 2nd row, column W
		call	LCD_Cmd
		retlw	0x00

LCD_CurOn	movlw	0x0d			;Set display on/off and cursor command
		call	LCD_Cmd
		retlw	0x00

LCD_CurOff	movlw	0x0c			;Set display on/off and cursor command
		call	LCD_Cmd
		retlw	0x00

LCD_Clr		movlw	0x01			;Clear display
		call	LCD_Cmd
		retlw	0x00

LCD_HEX		movwf	tmp1
		swapf	tmp1,	w
		andlw	0x0f
		call	HEX_Table
		call	LCD_Char
		movf	tmp1, w
		andlw	0x0f
		call	HEX_Table
		call	LCD_Char
		retlw	0x00

Pulse_e		bsf	LCD_PORT, LCD_E
		nop
		bcf	LCD_PORT, LCD_E
		retlw	0x00

LCD_Busy
		bsf	STATUS,	RP0		;set bank 1
		movlw	0x0f			;set Port for input
		movwf	LCD_TRIS
		bcf	STATUS,	RP0		;set bank 0
		bcf	LCD_PORT, LCD_RS	;set LCD for command mode
		bsf	LCD_PORT, LCD_RW	;setup to read busy flag
		bsf	LCD_PORT, LCD_E
		swapf	LCD_PORT, w		;read upper nibble (busy flag)
		bcf	LCD_PORT, LCD_E		
		movwf	templcd2 
		bsf	LCD_PORT, LCD_E		;dummy read of lower nibble
		bcf	LCD_PORT, LCD_E
		btfsc	templcd2, 7		;check busy flag, high = busy
		goto	LCD_Busy		;if busy check again
		bcf	LCD_PORT, LCD_RW
		bsf	STATUS,	RP0		;set bank 1
		movlw	0x00			;set Port for output
		movwf	LCD_TRIS
		bcf	STATUS,	RP0		;set bank 0
		return

LCD_Decimal
		call    Convert
		btfsc   Flags, LEADZ
		goto    LCD_TENK
		movf    TenK, w
		btfss   STATUS, Z
		goto    LCD_TENK
		movf    Thou, w
		btfss   STATUS, Z
		goto    LCD_THOU
		movf    Hund, w
		btfss   STATUS, Z
		goto    LCD_HUND
		movf    Tens, w
		btfss   STATUS, Z
		goto    LCD_TENS
		goto    LCD_ONES
LCD_TENK
		movlw	0x05			;test if decimal point 5
		subwf   Point, w
		btfss   STATUS    , Z
		goto	NO_DP5
		movlw	'.'
		call	LCD_Char		;display decimal point
NO_DP5		movf    TenK, w
		call    LCD_CharD
		movlw	0x04			;test if decimal point 4
		subwf   Point, w
		btfss   STATUS    , Z
		goto	LCD_THOU
		movlw	'.'
		call	LCD_Char		;display decimal point
LCD_THOU
		movf    Thou, w
		call    LCD_CharD
		movlw	0x03			;test if decimal point 3
		subwf   Point, w
		btfss   STATUS    , Z
		goto	LCD_HUND
		movlw	'.'
		call	LCD_Char		;display decimal point
LCD_HUND
		movf    Hund, w
		call    LCD_CharD
		movlw	0x02			;test if decimal point 2
		subwf   Point, w
		btfss   STATUS    , Z
		goto	LCD_TENS
		movlw	'.'
		call	LCD_Char		;display decimal point
LCD_TENS
		movf    Tens, w
		call    LCD_CharD
		movlw	0x01			;test if decimal point 1
		subwf   Point, w
		btfss   STATUS    , Z
		goto	LCD_ONES
		movlw	'.'
		call	LCD_Char		;display decimal point
LCD_ONES
		movf     Ones, w
		call     LCD_CharD
		return


;end of LCD routines


;Delay routines

Delay255	movlw	0xff		;delay 255 mS
		goto	d0
Delay100	movlw	d'100'		;delay 100mS
		goto	d0
Delay50		movlw	d'50'		;delay 50mS
		goto	d0
Delay20		movlw	d'20'		;delay 20mS
		goto	d0
Delay5		movlw	0x05		;delay 5.000 ms (20 MHz clock)
d0		movwf	count1
d1		movlw	0xE7
		movwf	counta
		movlw	0x04
		movwf	countb
Delay_0		decfsz	counta, f
		goto	$+2
		decfsz	countb, f
		goto	Delay_0

		decfsz	count1	,f
		goto	d1
		retlw	0x00

;end of Delay routines

;This routine downloaded from http://www.piclist.com
Convert:                        ; Takes number in NumH:NumL
                                ; Returns decimal in
                                ; TenK:Thou:Hund:Tens:Ones
        swapf   NumH, w
	iorlw	B'11110000'
        movwf   Thou
        addwf   Thou,f
        addlw   0XE2
        movwf   Hund
        addlw   0X32
        movwf   Ones

        movf    NumH,w
        andlw   0X0F
        addwf   Hund,f
        addwf   Hund,f
        addwf   Ones,f
        addlw   0XE9
        movwf   Tens
        addwf   Tens,f
        addwf   Tens,f

        swapf   NumL,w
        andlw   0X0F
        addwf   Tens,f
        addwf   Ones,f

        rlf     Tens,f
        rlf     Ones,f
        comf    Ones,f
        rlf     Ones,f

        movf    NumL,w
        andlw   0X0F
        addwf   Ones,f
        rlf     Thou,f

        movlw   0X07
        movwf   TenK

                    ; At this point, the original number is
                    ; equal to
                    ; TenK*10000+Thou*1000+Hund*100+Tens*10+Ones
                    ; if those entities are regarded as two's
                    ; complement binary.  To be precise, all of
                    ; them are negative except TenK.  Now the number
                    ; needs to be normalized, but this can all be
                    ; done with simple byte arithmetic.

        movlw   0X0A                             ; Ten
Lb1:
        addwf   Ones,f
        decf    Tens,f
        btfss   3,0
        goto   Lb1
Lb2:
        addwf   Tens,f
        decf    Hund,f
        btfss   3,0
        goto   Lb2
Lb3:
        addwf   Hund,f
        decf    Thou,f
        btfss   3,0
        goto   Lb3
Lb4:
        addwf   Thou,f
        decf    TenK,f
        btfss   3,0
        goto   Lb4

        retlw	0x00


		end
 
The code looks correct to me. Are you saying that it displays the result once and then hangs? If it doesn't work at all then I suspect you haven't got the RW pic connected.

Mike.
 
Yes, check your hardware, the routine works fine and continually reads and displays the analogue input.
 
Ok, thanks for reply. I was running the program, in a simulator,(Oshon), and it doesn't replicate in real time.
I tried it with real hardware, and it works fine.
Thanks, and like I said, great tutorial.

P.S. Code was taken and slight mods were made, to run on 16f88.
Works fine now, and once you set up the ports correctly, and abandon PortC of 16f876.
 
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