It should be like 5'9" I think based on my pvc medical skeleton height. Assuming you refer to CAD design, no, I've been prototyping for some time since the CAD was done and occasionally tweak the CAD according to new findings.Looks Gigantic! Is it still in the designing phase?
That's a commonly held view and you may be right. Hopefully, with prototyping and trial and error I can get past any dead ends I am failing to see so far.Looking at your other posts, you are unfortunately on a dead-end approach, that can never be more than an animatronic type figure.
Yes I'm aware of the Inmoov project. It is really cool. I definitely have a lot of similar principles employed to the approach they use.That type of setup has also been done already - Inmoov
Wow that I did not hear about. I wonder how they can pull that off since the overall silhoutte is not that close to human in their project. They'd have to downscale in alot of areas to pull off a realistic look with realistic skin.He's now looking at realistic skin.
My highly geared motors I think will be decently back drive-able with fairly low resistance. I'm using pulley based downgearing to achieve this. Although the primary reason was to cut down on gear noise since I want it to do useful work in doors as silently as possible. The gear noise is a deal breaker for me. Highly geared motors with metal gearing are not back drive-able but highly downgeared motors with pulley based downgearing I think are back drive-able but will have to test the backdriveability more to have more insight into this part.You are working on a common misconception is that human / animal joints can be emulated with small but highly geared motors.
Every joint in a human/animal body can be back-driven by force applied against it, and that capability is essential for lifelike movements and manipulation capability.
Functional joints use torque motors - high power with very low gear ratio that can be back-driven with near zero resistance when not being driven, plus (or torque - current - feedback as well as position feedback.
That simply does not work in reality, as biological joints operated by muscles are force-based, not position-based.
The position control is by feedback through your nervous system.
This appears to be a long term porject that has been discussed on several othe sites, such as:
Other sites:
[URL unfurl="true"]https://www.eevblog.com/forum/projects/my-advanced-realistic-humanoid-robots-project/[/URL]
[URL unfurl="true"]https://forum.allaboutcircuits.com/threads/my-advanced-realistic-humanoid-robots-project.205424/[/URL]
[MEDIA=reddit]robotics/comments/vll03s/my_advanced_realistic_humanoid_robot_project_june[/MEDIA]
[URL unfurl="true"]https://forum.arduino.cc/t/my-advanced-realistic-humanoid-robot-project/1006814[/URL]
[URL unfurl="true"]https://www.robot-forum.com/robotforum/thread/41821-my-advanced-realistic-humanoid-robot-project/[/URL]
[URL unfurl="true"]https://humanoidable.com/threads/my-advanced-realistic-humanoid-robots-project.54/#post-113[/URL]
[URL unfurl="true"]https://www.societyofrobots.com/robotforum/index.php?topic=18209.0#google_vignette[/URL]
[MEDIA=youtube]wNIVozQ3FEQ[/MEDIA]
Progress appears to have been quite slow, but it is a complex project.
Every joint in a human/animal body can be back-driven by force applied against it, and that capability is essential for lifelike movements and manipulation capability.
"Springiness" - shock loads are a part of normal movements, at anything above ultra low-speed motions.what is the significance of backdriveability for the joints?
Ah I see what you mean. Like if you threw a bundle of wood into it's waiting arms they have to drop down quickly to absorb the shock load and if they didn't things break instantly. Although if it always expected every load and drove the motors in anticipation in direction of the shock, it could by way of the control system simulate back drive-ability but this would have to be flawlessly executed and that's asking alot but it is possible I think - just would be probably prone to fail at times perhaps."Springiness" - shock loads are a part of normal movements, at anything above ultra low-speed motions.
True. I intend to do this on robots where I use human bone models.If you try to use human bone models, you need to replicate all the supporting ligaments etc. to keep the joints stable in other planes
True. I will benefit from these pros on robots where I use mechanical joints. I plan to use both methods and compare results.Mechanical joints that can only move in the required axis or axes are far more stable, as well as leaving more room for the control parts.
Correct. However, this design incorporates string as the center axis and plastic discs on the outer sides to hold the line that loops through in place and so it is string based as much as possible with just two plastic discs besides the ball bearing. I've never seen anything like it and most designs are alot more involved and would require a lot more precision machining etc for a housing and rigid central axis rod etc. This is a simple to make design relatively speaking for this small scale pulley.?? That is just a pulley block - invented somewhere between 1500BC and 300BC, depending on where you search.
Yes I can see what you mean. But that has not really been an issue. I've made and tested these but its modified slightly from this design drawing. I'll post photos of working ones I made very similar to this.The pulley side cheeks will be dragged out of position, down the sides. That's why no one uses that simpler method.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?