how can I show the waveform when I press the button?
Python:
from tkinter import*
import time;
import datetime
import pygame
pygame.init()
root = Tk()
root .title("Music box")
root. geometry("1352x700+0+0")
root .configure(background = 'white')
ABC = Frame(root, bg = "powder blue",bd = 20, relief = RIDGE)
ABC.grid()
ABC1 = Frame(root, bg = "powder blue",bd = 20, relief = RIDGE)
ABC1.grid()
ABC2 = Frame(root, bg = "powder blue", relief = RIDGE)
ABC2.grid()
ABC3 = Frame(root, bg = "powder blue", relief = RIDGE)
ABC3.grid()
strl = StringVar()
strl.set("Just Like Music")
Date1 = StringVar()
Time1 = StringVar()
Date1.set(time.strftime("%d/%m/%Y"))
Time1.set(time.strftime("%H:%M:%S"))
#========================================Sound of every piano keys=========================================================
def value_Cs():
strl.set("C#")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\C_s.wav")
sound.play()
def value_Ds():
strl.set("D#")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\D_s.wav")
sound.play()
def value_Fs():
strl.set("F#")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\F_s.wav")
sound.play()
def value_Gs():
strl.set("G#")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\G_s.wav")
sound.play()
def value_Bb():
strl.set("Bb")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\Bb.wav")
sound.play()
def value_C_s1():
strl.set("C_s1")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\C_s1.wav")
sound.play()
def value_D_s1():
strl.set("D_s1")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\D_s1.wav")
sound.play()
def value_C():
strl.set("C")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\C.wav")
sound.play()
def value_D():
strl.set("D")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\D.wav")
sound.play()
def value_E():
strl.set("E")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\E.wav")
sound.play()
def value_F():
strl.set("F")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\F.wav")
sound.play()
def value_G():
strl.set("G")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\G.wav")
sound.play()
def value_A():
strl.set("A")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\A.wav")
sound.play()
def value_B():
strl.set("B")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\B.wav")
sound.play()
def value_C1():
strl.set("C1")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\C1.wav")
sound.play()
def value_D1():
strl.set("D1")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\D1.wav")
sound.play()
def value_E1():
strl.set("E1")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\E1.wav")
sound.play()
def value_F1():
strl.set("F1")
sound = pygame.mixer.Sound(r"C:\Users\Dell\Desktop\Music_Notes\F1.wav")
sound.play()
#=================================================label with title===================================================
Label(ABC1, text = "Piano Musical Keys", font = ('arial', 25 , 'bold'), padx = 8, pady = 8, bd = 4, bg = "powder blue",
fg = "white", justify = CENTER).grid(row = 0, column = 0, columnspan = 11)
#===================================================================================================================
txtDate = Entry(ABC1, textvariable = Date1, font = ('arial', 18, 'bold'), bd = 34, bg = "powder blue",
fg = "black", width = 28, justify = CENTER).grid(row = 1, column = 0, pady = 1)
txtDisplay = Entry(ABC1, textvariable = strl, font = ('arial', 18, 'bold'), bd = 34, bg = "powder blue",
fg = "black", width = 28, justify = CENTER).grid(row = 1, column = 1, pady = 1)
txtTime = Entry(ABC1, textvariable = Time1, font = ('arial', 18, 'bold'), bd = 34, bg = "powder blue",
fg = "black", width = 28, justify = CENTER).grid(row = 1, column = 2, pady = 1)
#================================================Button for the keys==================================================
btnCs = Button(ABC2, height = 6, width = 6, bd = 4, text = "C#", font = ('arial', 18 , 'bold')
, bg = "black", fg = "white", command = value_Cs)
btnCs.grid(row = 0, column = 0, padx = 5, pady = 5)
btnDs = Button(ABC2, height = 6, width = 6, bd = 4, text = "D#", font = ('arial', 18 , 'bold')
, bg = "black", fg = "white", command = value_Ds)
btnDs.grid(row = 0, column = 2, padx = 5, pady = 5)
btnSpace2 = Button(ABC2, state = DISABLED, height = 6, width = 2, bg = "powder blue", relief = FLAT)
btnSpace2.grid(row = 0, column = 3, padx = 0, pady = 0)
btnFs = Button(ABC2, height = 6, width = 6, bd = 4, text = "F#", font = ('arial', 18 , 'bold')
, bg = "black", fg = "white", command = value_Fs)
btnFs.grid(row = 0, column = 4, padx = 5, pady = 5)
btnGs = Button(ABC2, height = 6, width = 6, bd = 4, text = "G#", font = ('arial', 18 , 'bold')
, bg = "black", fg = "white", command = value_Gs)
btnGs.grid(row = 0, column = 6, padx = 5, pady = 5)
#============
btnBb = Button(ABC2, height = 6, width = 6, bd = 4, text = "Bb", font = ('arial', 18 , 'bold')
, bg = "black", fg = "white",command = value_Bb)
btnBb.grid(row = 0, column = 8, padx = 5, pady = 5)
btnSpace5 = Button(ABC2, state = DISABLED, height = 6, width = 2, bg = "powder blue", relief = FLAT)
btnSpace5.grid(row = 0, column = 9, padx = 0, pady = 0)
btnCs1 = Button(ABC2, height = 6, width = 6, bd = 4, text = "C#1", font = ('arial', 18 , 'bold')
, bg = "black", fg = "white", command = value_C_s1)
btnCs1.grid(row = 0, column = 10, padx = 5, pady = 5)
btnDs1 = Button(ABC2, height = 6, width = 6, bd = 4, text = "D#1", font = ('arial', 18 , 'bold')
, bg = "black", fg = "white",command = value_D_s1)
btnDs1.grid(row = 0, column = 12, padx = 5, pady = 5)
#=======
btnC = Button(ABC3, height = 8, width = 6, bd = 4, text = "C", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_C)
btnC.grid(row = 0, column = 0, padx = 5, pady = 5)
btnD = Button(ABC3, height = 8, width = 6, bd = 4, text = "D", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_D)
btnD.grid(row = 0, column = 1, padx = 5, pady = 5)
btnE = Button(ABC3, height = 8, width = 6, bd = 4, text = "E", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_E)
btnE.grid(row = 0, column = 2, padx = 5, pady = 5)
btnF = Button(ABC3, height = 8, width = 6, bd = 4, text = "F", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_F)
btnF.grid(row = 0, column = 3, padx = 5, pady = 5)
btnG = Button(ABC3, height = 8, width = 6, bd = 4, text = "G", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_G)
btnG.grid(row = 0, column = 4, padx = 5, pady = 5)
btnA = Button(ABC3, height = 8, width = 6, bd = 4, text = "A", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_A)
btnA.grid(row = 0, column = 5, padx = 5, pady = 5)
btnB = Button(ABC3, height = 8, width = 6, bd = 4, text = "B", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_B)
btnB.grid(row = 0, column = 6, padx = 5, pady = 5)
btnC1 = Button(ABC3, height = 8, width = 6, bd = 4, text = "C1", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_C1)
btnC1.grid(row = 0, column = 7, padx = 5, pady = 5)
btnD1 = Button(ABC3, height = 8, width = 6, bd = 4, text = "D1", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_D1)
btnD1.grid(row = 0, column = 8, padx = 5, pady = 5)
btnE1 = Button(ABC3, height = 8, width = 6, bd = 4, text = "E1", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_E1)
btnE1.grid(row = 0, column = 9, padx = 5, pady = 5)
btnF1 = Button(ABC3, height = 8, width = 6, bd = 4, text = "F1", font = ('arial', 18 , 'bold')
, bg = "white", fg = "black", command = value_F1)
btnF1.grid(row = 0, column = 10, padx = 5, pady = 5)
root.mainloop()