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PIC MICROCONTROLLER

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AM LOOKING FOR A PIC MICROCONTROLLER DULY PROGRAMMED WITH 45 DIFFERENT TONES (ALARMS/SIREN) FOR MY PROJECT. ALONG WITH THE REQUIRED HEX FILE AND ASSEMBLY FILES. IS IT READILY AVAILABLE
CAN ANY BODY HELP
 
There's an old program for playing RTTTL ringtones, here's a version I ported to a 12F1840:

/*****************************************************************************/
/* */
/* RTTTL Ring Tone Player for Microchip PIC16F87x Microcontrollers */
/* Copyright Craig.Peacock@beyondlogic.org */
/* Version 1.0 17th August 2003 */
/* */
/*****************************************************************************/

// 12F1840 version - output RA2

#include <pic.h> // pic specific identifiers


#define _XTAL_FREQ 8000000 // Xtal speed
//__CONFIG(LVPDIS & WDTDIS & HS & UNPROTECT);
#pragma config LVP=OFF, FOSC=INTOSC, CP=OFF, WDTE=OFF, CLKOUTEN=ON

#define TONE RA2

void InitTimer(void);
void delayms(unsigned char cnt);
void PlayNote(unsigned short note, unsigned char octave, unsigned int duration);

unsigned char beep;
unsigned char preloadTMR1L;
unsigned char preloadTMR1H;
unsigned short TMR0Count;
unsigned char beat_speed;

#define AxelF

void main(void)
{
unsigned int pointer = 0;
unsigned int octave = 0;
unsigned int duration = 0;
unsigned short note = 0;
unsigned int defaultoctave = 0;
unsigned int defaultduration = 0;

#ifdef AllTheSmallThings
/* AllTheSmallThings */
const unsigned char static Melody[] = {"8e6,8e6,e6,e6,p,8e6,8f6,e6,d6,p,8d6,8e6,d6,c6,p,8e6,8e6,e6,c.6,e.6,8e6,e6,8e6,e6,8c6,c6,c6,c6,8d6,d6,8d6,d6,8d6,f6,8c6,c6,c6,c6"};
defaultoctave = 5;
defaultduration = 4;
beat_speed = 218; //160;
#endif

#ifdef AdamsFamilyTheme
/* AdamsFamilyTheme */
const unsigned char static Melody[] = {"8c6,f6,8a6,f6,8c6,b,g.6,8f6,e6,8g6,e6,8e,a,f.6,8c6,f6,8a6,f6,8c6,b,g.6,8f6,e6,8c6,d6,8e6,f.6,8c6,8d6,8e6,8f6,1p,8d6,8e6,8f#6,8g6,1p,8d6,8e6,8f#6,8g6,p,8d6,8e6,8f#6,8g6,p,c6,8e6,1f6"};
defaultoctave = 5;
defaultduration = 4;
beat_speed = 218; //160;
#endif

#ifdef AxelF
/* AxelF */
const unsigned char static Melody[] = {"32p,8g,8p,16a#.,8p,16g,16p,16g,8c6,8g,8f,8g,8p,16d.6,8p,16g,16p,16g,8d#6,8d6,8a#,8g,8d6,8g6,16g,16f,16p,16f,8d,8a#,2g,4p,16f6,8d6,8c6,8a#,4g,8a#.,16g,16p,16g,8c6,8g,8f,4g,8d.6,16g,16p,16g,8d#6,86,8a#,8g,8d6,8g6,16g,16f,16p,16f,8d,8a#,2g"};
defaultoctave = 5;
defaultduration = 4;
beat_speed = 204; //125;
#endif

#ifdef AxelF2
/* AxelF - mod to 8A#6*/
const unsigned char static Melody[] = {"32p,8g,8p,16a#.,8p,16g,16p,16g,8c6,8g,8f,8g,8p,16d.6,8p,16g,16p,16g,8d#6,8d6,8a#6,8g,8d6,8g6,16g,16f,16p,16f,8d,8a#6,2g,4p,16f6,8d6,8c6,8a#6,4g,8a#6.,16g,16p,16g,8c6,8g,8f,4g,8d.6,16g,16p,16g,8d#6,86,8a#6,8g,8d6,8g6,16g,16f,16p,16f,8d,8a#6,2g"};
defaultoctave = 5;
defaultduration = 4;
beat_speed = 204; //125;
#endif

#ifdef HappyBirthday
/* HappyBirthday */
const unsigned char static Melody[] = {"8g.,16g,a,g,c6,2b,8g.,16g,a,g,d6,2c6,8g.,16g,g6,e6,c6,b,a,8f6.,16f6,e6,c6,d6,2c6,8g.,16g,a,g,c6,2b,8g.,16g,a,g,d6,2c6,8g.,16g,g6,e6,c6,b,a,8f6.,16f6,e6,c6,d6,2c6"};
defaultoctave = 5;
defaultduration = 4;
beat_speed = 204; //125;
#endif

#ifdef Itchy
/* Itchy & Scratcy */
const unsigned char static Melody[] = {"8c,8a5,4p,8c,8a,4p,8c,a5,8c,a5,8c,8a,4p,8p,8c,8d,8e,8p,8e,8f,8g,4p,8d,8c,4d,8f,4a#,4a,2c7"};
defaultoctave = 6;
defaultduration = 8;
beat_speed = 233; //198;
#endif

#ifdef MissionImpossible
/* Mission Impossible */
const unsigned char static Melody[] = {"16d5,16d#5,16d5,16d#5,16d5,16d#5,16d5,16d5,16d#5,16e5,16f5,16f#5,16g5,8g5,4p,8g5,4p,8a#5,8p,8c6,8p,8g5,4p,8g5,4p,8f5,8p,8p,8g5,4p,4p,8a#5,8p,8c6,8p,8g5,4p,4p,8f5,8p,8f#5,8p,8a#5,8g5,1d5"};
defaultoctave = 6;
defaultduration = 4;
beat_speed = 214; //150;
#endif

// OSCCON = 0b01111010; //16MHz clock speed, int osc
OSCCON = 0b01110010; //8MHz clock speed
TRISA2 = 0; /* Make TONE an output */
ANSELA=0; /* turn off analogue inputs */

beep = 0;

InitTimer();
PEIE = 1;
GIE = 1; /* Enable General Purpose Interrupts */

do {

octave = defaultoctave; /* Set Default Octave */

if ((Melody[pointer] == '3') && (Melody[pointer+1] == '2')) {
duration = 32;
pointer += 2;
}
else if ((Melody[pointer] == '1') && (Melody[pointer+1] == '6')) {
duration = 16;
pointer += 2;
}
else if (Melody[pointer] == '8') {
duration = 8;
pointer++;
}
else if (Melody[pointer] == '4') {
duration = 4;
pointer++;
}
else if (Melody[pointer] == '2') {
duration = 2;
pointer++;
}
else if (Melody[pointer] == '1') {
duration = 1;
pointer++;
} else duration = defaultduration;

if (Melody[pointer + 1] == '#') {

/* Process Sharps */

switch (Melody[pointer]) {
case 'a' : note = 4290; //10726;
break;
case 'c' : note = 3608; //9019;
break;
case 'd' : note = 3214; //8035;
break;
case 'f' : note = 2703; //6757;
break;
case 'g' : note = 2410; //6024;
break;
}
pointer +=2;

} else {

switch (Melody[pointer]) {
case 'a' : note = 4546; //11364;
break;
case 'b' : note = 4049; //10123;
break;
case 'c' : note = 3822; //9555;
break;
case 'd' : note = 3405; //8513;
break;
case 'e' : note = 3034; //7584;
break;
case 'f' : note = 2863; //7158;
break;
case 'g' : note = 2551; //6378;
break;
case 'p' : note = 0;
break;
}
pointer++;
}

if (Melody[pointer] == '.') {
/* Duration 1.5x */
duration = duration + 128;
pointer++;
}

if (Melody[pointer] == '4') {
octave = 4;
pointer++;
} else if (Melody[pointer] == '5') {
octave = 5;
pointer++;
} else if (Melody[pointer] == '6') {
octave = 6;
pointer++;
} else if (Melody[pointer] == '7') {
octave = 7;
pointer++;
}

if (Melody[pointer] == '.') {
/* Duration 1.5x */
duration = duration + 128;
pointer++;
}

PlayNote(note, octave, duration);



} while (Melody[pointer++] == ',');

/* Wait until last note has played */
while(TMR0Count) { };
beep = 0;

/* Loop */
while(1) {};
}

void PlayNote(unsigned short note, unsigned char octave, unsigned int duration)
{

/* Process octave */
switch (octave) {
case 4 : /* Do noting */
break;
case 5 : /* %2 */
note = note >> 1;
break;
case 6 : /* %4 */
note = note >> 2;
break;
case 7 : /* %8 */
note = note >> 4;
break;
}

/* Wait until last note has played */
while(TMR0Count) { };
beep = 0;

/* Process New Note Frequency */
if (note) {
note = ~note;
preloadTMR1L = (note & 0xFF);
preloadTMR1H = ((note & 0xFF00) >> 8);
}

/* Process Note Duration */
TMR0Count = 255/(duration & 0x7F);

/* If duration is 1.5x add .5 to duration */
if (duration & 0x80) TMR0Count = (TMR0Count + (TMR0Count >> 1));

if (note) beep = 1;
}

void InitTimer(void)
{
/* Initialise Timer 0 */
OPTION_REG = 0b11010111; /* Set TMR0 to Internal CLk, 1:256 */
T0IF = 0; /* Clear TMR0 Flag, ready for use */
T0IE = 1; /* Enable Timer Overflow Interrupt */

/* Initialise Timer 1 */
T1CON = 0b00000001; /* Counter Enabled, Using Ext Pin 1:1 Prescaler */
TMR1IF = 0; /* Clear Flag */
TMR1IE = 1; /* Enable Interrupt */
TMR1GE = 0; /* Clear counting */
}

void interrupt interr(void)
{
if (T0IF) {
TMR0 = beat_speed;
if (TMR0Count) TMR0Count--;
T0IF = 0;
}
if (TMR1IF) {
if (beep) TONE = !TONE;
else TONE = 0;
TMR1H = preloadTMR1H;
TMR1L = preloadTMR1L;
TMR1IF = 0; /* Clear Flag */
}
}

I'm not very sure about the timing accuracy, as the internal osc can't be set to the same as the original - but it sounds pretty decent. It would be easy to add multiple selectable tunes, rather than the one it uses.
 
There were special chips like the SN76488N but they were difficult to set up because documentation was poor. Generally, the instructions had capacitors that were too small so the one-shot was too short and was retriggered before the sound clip finished a full frame.
You can hear the crappy sound from a setup that followed the schematic...

Holtek had (has) chips with a handful of sounds (HT2884) but not 45 of YOUR preselected sounds.
You may have some luck with an old AY-8910 or AY-8913 where you can build your own. Last option would be to use an MP3 player (or raspberry pi to play 45 sound files stored on a microSD card.
 
Last option would be to use an MP3 player (or raspberry pi to play 45 sound files stored on a microSD card.

No need for a PI or anything complex, you can get tiny MP3 modules that play from a microSD card, simply controlled by a serial interface - so a small PIC or AVR is all you need. They even have speaker outputs, and a few button inputs so they are controllable on their own as well.
 
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