For info, I've done a bit of experimenting with this, it's just too novel to not build it!
The original Adafruit project (rather indirectly linked in the Sudomod article) shows one pair of shaped left/right eyes, with a slight inward bias as if they are focussed on
something.
Combine one or two Adafruit OLED or TFT displays with a potent ARM microcontroller (PJRC Teensy 3.1 or 3.2, Adafruit Feather and ItsyBitsy M0 and M4 boards) to create graphical animated eyes as a silent alternative to animatronics. They move! They blink! They react to light! They are creepy as hell!
The Sudomod version shows two eye images that move independently, on the left and right displays. It's intended to run two displays wired in parallel on each "channel" to show two identical eyes in each pair using the symmetrical eyelid config option, rather than one pair of shaped & tracking left & right eyes as the original version.
So: If you want a realistic pair of eyes, use the original Adafruit version. If you want more displays per MCU, at the cost of lower detail, use the Sudomod version.
The same wiring setup works with either, just use the same config file pin settings to match whatever arduino board you are using.
I also added an LDR to ground and pullup to 3.3V on a spare ADC pin for the iris control option, which gives another degree of weird realism with either code.
This is with the Adafruit version, which I think looks best - I'm not going to be building chains of them. It's also got the config option set for the "eyelids" to stay fully open rather than track the pupil, as I was considering mounting them behind an Inmoov eye mask section, for extra effect.