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Try Snappy Driver Installer - have you tried downloading a 17G file without torrents? Why would I even want games? Gave those up in 2002 when I retired.View attachment 132607
pirated games spotted =D
I was joking. I mentioned it only becouse i remember that you was in game industry.Try Snappy Driver Installer - have you tried downloading a 17G file without torrents? Why would I even want games? Gave those up in 2002 when I retired.
Mike.
Sorry, BTW, definitely recommend snappy device installer - open source and has nearly every driver. Actually, being in the games industry might be why I don't play them anymore.I was joking. I mentioned it only becouse i remember that you was in game industry.![]()
How much of content that is made for game is actually in finally version? Does they change story lines when developing?Sorry, BTW, definitely recommend snappy device installer - open source and has nearly every driver. Actually, being in the games industry might be why I don't play them anymore.
Mike.
=) thanks for info. BTW i am tester only becouse devolopers of sequel made christmas special with hidden password inside. I was chatting with programmer and said that i am able to find that password (If its in string form) almost immediately. I opened proccess, checked ram, convert hex to UTF8 and searched for "password" hehe =D.Games these days are nearly always in perpetual Beta. That is, never a final product, fixes and new features can be added at will via the internet. In my day (old fart) once released the only way to fix a bug was to recall all copies - not something you want to do. I think the ability to fix bugs after release has taken us down the road of buggy software - release it anyway - we can fix it later.
One thing we talked production companies into doing was have three lists:
1. Things that must be included;
2. Things it would be nice to include;
3. Things that can be included if spare time was available - it never was.
Working back from the release date gave us the hand over date - or rather a date to hand over the final code.
Final testing and production had to be factored in to get a "hand over date". It was a major problem if a bug was found at this stage.
This in turn gave us a date to stop any new coding and concentrate on bug fixing only.
Back in 2002, when I retired we had a team of almost 30 people working on one project. Stopping one of the participants from breaking the game was a full time job. We employed what we then called a software architect. He had a stand alone machine that he could (try) and incorporate new changes - only if they didn't break the code were they accepted.
Twas fun times.
Mike.