Dr_Doggy
Well-Known Member
not the best at all, the phone mount i feel is a bad joke, good as a gag maybe!
but I feel we are crossing ideas! I have thought about something similar and crazier...
As i am seeing as we both mention there are 2 ways to go about,
1) The passive camera system , with glasses from post 37 where cam and vid is all in one, extra isolated peripherals include the LED array and small arduino with fewest wires.. plus would need method of small data input for array.... maybe enough for rec & play of short sounds and some other small features ... several choices of input peripherals ... the cheapest way with little room for expansion.. simpler programming..
2) The active camera system, in post 35 where glasses have a vga or RCA input, meaning as said more complexity as the camera video signal passes through the PI(would be ideal choice) then out to the monitor ... PI would be great but this means more wires and more advanced programming, but easier for expansion, LEDS-- np about the same amount of code there, sound input and output -- prolly built in to pi already... but some more code there... plus there would still be room for lots of expansion... HUD & input devices -- np simple programming and pi prolly has bluetooth, or usb slot for bt dongle to use with a candyboard or almost any wireless game controller, xbox wii, or ps3.
3) The doggy system, much like #2 but with dual camera, independent video feed per eye, to correct depth perception problems, plus a HUD & SLAM mapping system, integrated wireless navigation for a quadrotor, and live recording however not sure if a single PI is up for a system like that... or my coding skills ... that project ended up being more than my wallet could chew anyway.
HUD:
but I feel we are crossing ideas! I have thought about something similar and crazier...
As i am seeing as we both mention there are 2 ways to go about,
1) The passive camera system , with glasses from post 37 where cam and vid is all in one, extra isolated peripherals include the LED array and small arduino with fewest wires.. plus would need method of small data input for array.... maybe enough for rec & play of short sounds and some other small features ... several choices of input peripherals ... the cheapest way with little room for expansion.. simpler programming..
2) The active camera system, in post 35 where glasses have a vga or RCA input, meaning as said more complexity as the camera video signal passes through the PI(would be ideal choice) then out to the monitor ... PI would be great but this means more wires and more advanced programming, but easier for expansion, LEDS-- np about the same amount of code there, sound input and output -- prolly built in to pi already... but some more code there... plus there would still be room for lots of expansion... HUD & input devices -- np simple programming and pi prolly has bluetooth, or usb slot for bt dongle to use with a candyboard or almost any wireless game controller, xbox wii, or ps3.
3) The doggy system, much like #2 but with dual camera, independent video feed per eye, to correct depth perception problems, plus a HUD & SLAM mapping system, integrated wireless navigation for a quadrotor, and live recording however not sure if a single PI is up for a system like that... or my coding skills ... that project ended up being more than my wallet could chew anyway.
HUD: