Sorry about the photobucket, I have changed to thumbnail.
Yes it will work with an analog scope anything over 1 or 2 Mhz I would go with 5 Mhz to be safe. The clock can generate anywhere from 0.5V to 5V on each axis. Make sure the scope in question has an XY mode, this will not work in timebase mode.
Digital, no won't work with cheep ones, maybe higher end digital.
I did see the price tag; as I have one of them. Yes, there has been some interruption in David's production of them, I believe there were some health issues mentioned.
More chatter about all this on the neonixie mailing list on Yahoo!, if anyone wants to stop over there..
Sigh. Alright- you got me; now I have to actually finish stuffing and soldering the board, I suppose. This will be good incentive to "get 'er done" at least. I'll bump one of the twenty or so other projects down on the list a little.
Sigh. Alright- you got me; now I have to actually finish stuffing and soldering the board, I suppose. This will be good incentive to "get 'er done" at least.
I thought David only sold complete units. I didn't know he sold kits
If you bought a kit how long ago? His web site was last updated in 2005. How long does it take to put together a kit? WAIT a minuet...are you Pulling my leg? No, I don't believe that anyone would kid about owning one of David's Scope Clocks. Would they. Why would any one do that? Am I upset? I don't sound upset, do I?
Then post Pictures of the parts of the Scope Clock and I'll drool over them.
I saw, somewhere out on the web, someone had a scope that had a clock running on it one moment and then...they were playing asteroids on it the next. I would really like to know how they did that.
My "kit" consists of all the parts, and a (partially-stuffed) PCB. I understand that David did also offer the kits assembled and tested with a CRT, if you wanted that. I have an old 5-inch DuMont electrostatic CRT I am going to drive with it. I'm embarrassed to say how long I have had the kit.
Oh.. and asteroids runs just fine on a scope. Either they happened to have an Asteroids logic board there, and just switched the signals onto the scope amps, or they hacked some Asteroids-style code into whatever hardware was generating their scopeclock. Original Asteroids ran on something like 6K of code in ROM and a 6502. Disgustingly easy to get that much functionality out of a PIC or something these days.
Well I'm glad you were not pulling my leg. Still I'd love to see some pictures when you get the time to put it together.
I'll have to search for an Asteroids game, that would be a fun addition to my retro looking Scope Clock.