EvilGenius
Member
I call peak of triangles resolution. I should be careful how I label them.
Increasing color depth is not the solution of smoothing out the color morphing as it originally appeared. I noticed when I charted all the color bits for 8 bit resolution, I was not gaining anything. I just had to deal with more zeros which means less overall brightness. The key here is to lower the color depth and increase transitions between frames with care taken to modulate fast enough not to get flickering going from one frame to the next.
Which is exactly what I did with a great success. I have lowered the triangle peaks to 3 bit brightness instead of 4 and increased number of frames from 4 to 12. To place 12 colors across 12 channels and loop them around will take 12 frames with 12 transitions with total of 12 sections (3colorsx12frames/3 duplicates). It is awesome looking! I am about to wrap up the code shortly and post. This also improved the color spread between 3 primary colors across 12 channels. Colors are more evenly spread and they are brighter. Now that I discovered how to transition from one frame to the next, I can work on transitioning from one entire entry color set to the next and also shift colors in and out like a shift register. (stand-alone device!)
Increasing color depth is not the solution of smoothing out the color morphing as it originally appeared. I noticed when I charted all the color bits for 8 bit resolution, I was not gaining anything. I just had to deal with more zeros which means less overall brightness. The key here is to lower the color depth and increase transitions between frames with care taken to modulate fast enough not to get flickering going from one frame to the next.
Which is exactly what I did with a great success. I have lowered the triangle peaks to 3 bit brightness instead of 4 and increased number of frames from 4 to 12. To place 12 colors across 12 channels and loop them around will take 12 frames with 12 transitions with total of 12 sections (3colorsx12frames/3 duplicates). It is awesome looking! I am about to wrap up the code shortly and post. This also improved the color spread between 3 primary colors across 12 channels. Colors are more evenly spread and they are brighter. Now that I discovered how to transition from one frame to the next, I can work on transitioning from one entire entry color set to the next and also shift colors in and out like a shift register. (stand-alone device!)